Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Shooter, incluindo os membros herdados.
active | Shooter | private |
ALWAYS_NEAREST [Valor enumerado] | Shooter | |
associated | Shooter | private |
betweetShootsTime | Shooter | private |
bulletMaxDistance | Shooter | private |
bulletSpeed | Shooter | private |
bulletSprite | Shooter | private |
finder | Shooter | private |
Is(ComponentType type) const | Shooter | virtual |
policy | Shooter | private |
range | Shooter | private |
SetActive(bool active) | Shooter | |
SHOOT_UNTIL_OUT_OF_RANGE [Valor enumerado] | Shooter | |
Shooter(GameObject &associated, NearestGOFinder &finder, std::string targetType, float range, float betweetShootsTime, Shooter::TargetPolicy policy, bool active, float bulletSpeed, float bulletMaxDistance, std::string bulletSprite) | Shooter | |
target | Shooter | private |
TargetPolicy [Enumeração] | Shooter | |
targetType | Shooter | private |
timerBetweetShoots | Shooter | private |
Update(float dt) | Shooter | virtual |
~Component(void) | Component | inlinevirtual |