Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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UIimageButton Lista dos Membros

Esta é a lista de todos os membros de UIimageButton, incluindo os membros herdados.

actualStateUIbuttonprotected
angleUIimage
BehaviorType [Enumeração]UIelement
boundingBoxUIelementprotected
boxUIelementprotected
ButtonCallback typedefUIbutton
centerUIelementprotected
Click()UIbutton
clickCallerUIbuttonprotected
clickedCallbackUIbuttonprotected
ComputeBoundingbox(Rect parentCanvas)UIelement
ComputeBox(Rect boundingBox={-1.,-1.,-1.,-1.})UIelement
disableCallerUIbuttonprotected
DISABLED [Valor enumerado]UIbutton
disabledCallbackUIbuttonprotected
disabledSpriteUIimageButtonprivate
ENABLED [Valor enumerado]UIbutton
enabledCallbackUIbuttonprotected
enabledCallerUIbuttonprotected
enabledSpriteUIimageButtonprivate
FILL [Valor enumerado]UIelement
FIT [Valor enumerado]UIelement
GetAnchors(void) const UIelement
GetBoundingBox(void) const UIelement
GetOffsets(void) const UIelement
GetSpriteDimensions(void)UIimage
GetSpriteHeight(void)UIimage
GetSpriteWidth(void)UIimage
GetStateSprite(UIbutton::State state) const UIimageButton
GetStateSpriteDimensions(UIbutton::State state) const UIimageButton
GetStateSpriteHeight(UIbutton::State state) const UIimageButton
GetStateSpriteWidth(UIbutton::State state) const UIimageButton
GetUIbuttonState(void) const UIbutton
HIGHLIGHTED [Valor enumerado]UIbutton
highlightedCallbackUIbuttonprotected
highlightedCallerUIbuttonprotected
highlightedSpriteUIimageButtonprivate
interactOnBoundingBoxUIbutton
Is(std::string UItype) const UIimageButtonvirtual
kernelSizeUIelementprotected
operator Rect() const UIelement
PRESSED [Valor enumerado]UIbutton
pressedCallbackUIbuttonprotected
pressedCallerUIbuttonprotected
pressedSpriteUIimageButtonprivate
Render(bool debugRender=false) const UIimagevirtual
SetAnchors(Vec2 min, Vec2 max)UIelement
SetBehavior(BehaviorType type)UIelement
SetCallback(UIbutton::State stateToSet, void *caller, ButtonCallback callback)UIbutton
SetCenter(Vec2 center)UIelement
SetClickCallback(void *caller, ButtonCallback callback)UIbutton
SetOffsets(Vec2 min, Vec2 max)UIelement
SetSpriteColorMultiplier(Color scale, SDL_BlendMode blendMode=ALPHA_BLEND)UIimage
SetSpriteScale(float scale)UIimage
SetStateSprite(UIbutton::State state, Sprite *sprite)UIimageButton
SetStateSpriteColorMultiplier(UIbutton::State state, Color scale, SDL_BlendMode blendMode=ALPHA_BLEND)UIimageButton
SetStateSpriteScale(UIbutton::State state, float scale)UIimageButton
SetUIbuttonState(UIbutton::State newState)UIimageButtonvirtual
spUIimageprotected
State [Enumeração]UIbutton
STRETCH [Valor enumerado]UIelement
UIbutton(UIbutton::State initialState=UIbutton::State::ENABLED, bool interactOnBoundingBox=true)UIbuttonprotected
UIelement(BehaviorType behavior=BehaviorType::STRETCH, Vec2 center=Vec2(0.5, 0.5))UIelementprotected
UIimage(std::string file, UIelement::BehaviorType behavior=UIelement::BehaviorType::STRETCH)UIimage
UIimage(UIelement::BehaviorType behavior=UIelement::BehaviorType::STRETCH)UIimageprotected
UIimageButton(UIbutton::State initialState=UIbutton::State::ENABLED, UIelement::BehaviorType behavior=UIelement::BehaviorType::FIT)UIimageButton
Update(float dt, Rect parentCanvas)UIimageButtonvirtual
UIbutton::Update(float dt, bool mouseIsInside)UIbuttonprotected
UpdateKernel(void)UIimageButtonprotected
~UIimage()UIimagevirtual
~UIimageButton()UIimageButtonvirtual