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Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Bullet, incluindo os membros herdados.
| AddComponent(Component *component) | GameObject | |
| box | GameObject | |
| Bullet(float x, float y, float angle, float speed, float maxDistance, std::string sprite, std::string targetType, float frameTime=1, int frameCount=1) | Bullet | |
| components | GameObject | protected |
| dead | GameObject | protected |
| distanceLeft | Bullet | private |
| GameObject(void) | GameObject | |
| GetComponent(ComponentType type) | GameObject | |
| getTargetType() | Bullet | |
| GetWorldRenderedRect(void) const | GameObject | virtual |
| Is(string type) | Bullet | virtual |
| IsDead(void) | Bullet | virtual |
| NotifyCollision(GameObject &other) | Bullet | virtual |
| RemoveComponent(ComponentType type) | GameObject | |
| Render(void) | Bullet | virtual |
| RequestDelete(void) | GameObject | virtual |
| rotation | GameObject | |
| sp | Bullet | private |
| speed | Bullet | private |
| targetType | Bullet | private |
| Update(float dt) | Bullet | virtual |
| ~Bullet(void) | Bullet | |
| ~GameObject(void) | GameObject | virtual |
1.8.8