Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Bullet, incluindo os membros herdados.
AddComponent(Component *component) | GameObject | |
box | GameObject | |
Bullet(float x, float y, float angle, float speed, float maxDistance, std::string sprite, std::string targetType, float frameTime=1, int frameCount=1) | Bullet | |
components | GameObject | protected |
dead | GameObject | protected |
distanceLeft | Bullet | private |
GameObject(void) | GameObject | |
GetComponent(ComponentType type) | GameObject | |
getTargetType() | Bullet | |
GetWorldRenderedRect(void) const | GameObject | virtual |
Is(string type) | Bullet | virtual |
IsDead(void) | Bullet | virtual |
NotifyCollision(GameObject &other) | Bullet | virtual |
RemoveComponent(ComponentType type) | GameObject | |
Render(void) | Bullet | virtual |
RequestDelete(void) | GameObject | virtual |
rotation | GameObject | |
sp | Bullet | private |
speed | Bullet | private |
targetType | Bullet | private |
Update(float dt) | Bullet | virtual |
~Bullet(void) | Bullet | |
~GameObject(void) | GameObject | virtual |