Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Enemy, incluindo os membros herdados.
AddComponent(Component *component) | GameObject | |
baseHP | Enemy | private |
box | GameObject | |
components | GameObject | protected |
dead | Enemy | private |
direction | Enemy | private |
endPoint | Enemy | private |
Enemy(Vec2 position, EnemyType type, int life) | Enemy | |
Enemy(Vec2 position, int enemyIndex, EnemyData enemyData, uint baseHP, uint endPoint, TileMap &tileMap, WaveManager &wManager) | Enemy | |
enemyIndex | Enemy | private |
GameObject(void) | GameObject | |
GetComponent(ComponentType type) | GameObject | |
GetType(void) const | Enemy | |
GetWorldRenderedRect(void) const | Enemy | virtual |
hitpoints | Enemy | private |
Is(string type) | Enemy | virtual |
IsDead(void) | Enemy | virtual |
NotifyCollision(GameObject &object) | Enemy | virtual |
RemoveComponent(ComponentType type) | GameObject | |
Render(void) | Enemy | virtual |
RequestDelete(void) | Enemy | virtual |
rotation | GameObject | |
sp | Enemy | private |
type | Enemy | private |
Update(float dt) | Enemy | virtual |
UpdateEnemyDirection(Vec2 lastPosition) | Enemy | private |
walkingSound | Enemy | private |
~Enemy() | Enemy | |
~GameObject(void) | GameObject | virtual |