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Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Enemy, incluindo os membros herdados.
| AddComponent(Component *component) | GameObject | |
| baseHP | Enemy | private |
| box | GameObject | |
| components | GameObject | protected |
| dead | Enemy | private |
| direction | Enemy | private |
| endPoint | Enemy | private |
| Enemy(Vec2 position, EnemyType type, int life) | Enemy | |
| Enemy(Vec2 position, int enemyIndex, EnemyData enemyData, uint baseHP, uint endPoint, TileMap &tileMap, WaveManager &wManager) | Enemy | |
| enemyIndex | Enemy | private |
| GameObject(void) | GameObject | |
| GetComponent(ComponentType type) | GameObject | |
| GetType(void) const | Enemy | |
| GetWorldRenderedRect(void) const | Enemy | virtual |
| hitpoints | Enemy | private |
| Is(string type) | Enemy | virtual |
| IsDead(void) | Enemy | virtual |
| NotifyCollision(GameObject &object) | Enemy | virtual |
| RemoveComponent(ComponentType type) | GameObject | |
| Render(void) | Enemy | virtual |
| RequestDelete(void) | Enemy | virtual |
| rotation | GameObject | |
| sp | Enemy | private |
| type | Enemy | private |
| Update(float dt) | Enemy | virtual |
| UpdateEnemyDirection(Vec2 lastPosition) | Enemy | private |
| walkingSound | Enemy | private |
| ~Enemy() | Enemy | |
| ~GameObject(void) | GameObject | virtual |
1.8.8