Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de TileMap, incluindo os membros herdados.
AStar(int originTile, int destTile, AStarHeuristic *heuristic, std::map< int, double > weightMap) | TileMap | |
At(int x, int y, int z=0) const | TileMap | |
AtLayer(int index2D, int layer) const | TileMap | |
CalculateParallaxScrolling(Vec2 num, Vec2 pos, int layer) const | TileMap | protected |
displayCollisionInfo | TileMap | protected |
FindNearestGO(Vec2 origin, std::string objectDestType, float range=std::numeric_limits< float >::max()) | TileMap | virtual |
gameObjectMatrix | TileMap | protected |
GetCoordTilePos(Vec2 const &mousePos, bool affecteedByZoom, int layer) const | TileMap | |
GetDepth(void) const | TileMap | |
GetGO(int index) | TileMap | |
GetHeight(void) const | TileMap | |
GetNeighbors(int tile) const | TileMap | protected |
GetTileGroups(int tileType) const | TileMap | |
GetTileSize(void) const | TileMap | |
GetWidth(void) const | TileMap | |
Have(GameObject *obj) | TileMap | |
InsertGO(GameObject *obj, bool checkCollision=true) | TileMap | |
InsertGO(GameObject *obj, Vec2 initialPos) | TileMap | |
IsShowingCollisionInfo() | TileMap | |
Load(string file, std::vector< int > &target, bool setOfficialSize=false) | TileMap | protected |
mapDepth | TileMap | protected |
mapHeight | TileMap | protected |
mapWidth | TileMap | protected |
ObserveMapChanges(TileMapObserver *) | TileMap | |
observers | TileMap | protected |
RemoveGO(int position) | TileMap | |
RemoveGO(void) | TileMap | |
RemoveObserver(TileMapObserver *) | TileMap | |
Render(Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const | TileMap | |
RenderLayer(int layer, Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const | TileMap | |
ReportChanges(int tileChanged) | TileMap | protected |
SetTileSet(TileSet *tileSet) | TileMap | protected |
ShowCollisionInfo(bool show) | TileMap | |
ShowPath(std::shared_ptr< std::vector< int >> path) | TileMap | |
TileMap(string file, TileSet *tileSet) | TileMap | |
tileMatrix | TileMap | protected |
tileSet | TileMap | protected |
Traversable(int index) const | TileMap | protected |
~NearestGOFinder() | NearestGOFinder | inlinevirtual |