Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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TileMap Lista dos Membros

Esta é a lista de todos os membros de TileMap, incluindo os membros herdados.

AStar(int originTile, int destTile, AStarHeuristic *heuristic, std::map< int, double > weightMap)TileMap
At(int x, int y, int z=0) const TileMap
AtLayer(int index2D, int layer) const TileMap
CalculateParallaxScrolling(Vec2 num, Vec2 pos, int layer) const TileMapprotected
displayCollisionInfoTileMapprotected
FindNearestGO(Vec2 origin, std::string objectDestType, float range=std::numeric_limits< float >::max())TileMapvirtual
gameObjectMatrixTileMapprotected
GetCoordTilePos(Vec2 const &mousePos, bool affecteedByZoom, int layer) const TileMap
GetDepth(void) const TileMap
GetGO(int index)TileMap
GetHeight(void) const TileMap
GetNeighbors(int tile) const TileMapprotected
GetTileGroups(int tileType) const TileMap
GetTileSize(void) const TileMap
GetWidth(void) const TileMap
Have(GameObject *obj)TileMap
InsertGO(GameObject *obj, bool checkCollision=true)TileMap
InsertGO(GameObject *obj, Vec2 initialPos)TileMap
IsShowingCollisionInfo()TileMap
Load(string file, std::vector< int > &target, bool setOfficialSize=false)TileMapprotected
mapDepthTileMapprotected
mapHeightTileMapprotected
mapWidthTileMapprotected
ObserveMapChanges(TileMapObserver *)TileMap
observersTileMapprotected
RemoveGO(int position)TileMap
RemoveGO(void)TileMap
RemoveObserver(TileMapObserver *)TileMap
Render(Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const TileMap
RenderLayer(int layer, Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const TileMap
ReportChanges(int tileChanged)TileMapprotected
SetTileSet(TileSet *tileSet)TileMapprotected
ShowCollisionInfo(bool show)TileMap
ShowPath(std::shared_ptr< std::vector< int >> path)TileMap
TileMap(string file, TileSet *tileSet)TileMap
tileMatrixTileMapprotected
tileSetTileMapprotected
Traversable(int index) const TileMapprotected
~NearestGOFinder()NearestGOFinderinlinevirtual