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Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de TileMap, incluindo os membros herdados.
| AStar(int originTile, int destTile, AStarHeuristic *heuristic, std::map< int, double > weightMap) | TileMap | |
| At(int x, int y, int z=0) const | TileMap | |
| AtLayer(int index2D, int layer) const | TileMap | |
| CalculateParallaxScrolling(Vec2 num, Vec2 pos, int layer) const | TileMap | protected |
| displayCollisionInfo | TileMap | protected |
| FindNearestGO(Vec2 origin, std::string objectDestType, float range=std::numeric_limits< float >::max()) | TileMap | virtual |
| gameObjectMatrix | TileMap | protected |
| GetCoordTilePos(Vec2 const &mousePos, bool affecteedByZoom, int layer) const | TileMap | |
| GetDepth(void) const | TileMap | |
| GetGO(int index) | TileMap | |
| GetHeight(void) const | TileMap | |
| GetNeighbors(int tile) const | TileMap | protected |
| GetTileGroups(int tileType) const | TileMap | |
| GetTileSize(void) const | TileMap | |
| GetWidth(void) const | TileMap | |
| Have(GameObject *obj) | TileMap | |
| InsertGO(GameObject *obj, bool checkCollision=true) | TileMap | |
| InsertGO(GameObject *obj, Vec2 initialPos) | TileMap | |
| IsShowingCollisionInfo() | TileMap | |
| Load(string file, std::vector< int > &target, bool setOfficialSize=false) | TileMap | protected |
| mapDepth | TileMap | protected |
| mapHeight | TileMap | protected |
| mapWidth | TileMap | protected |
| ObserveMapChanges(TileMapObserver *) | TileMap | |
| observers | TileMap | protected |
| RemoveGO(int position) | TileMap | |
| RemoveGO(void) | TileMap | |
| RemoveObserver(TileMapObserver *) | TileMap | |
| Render(Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const | TileMap | |
| RenderLayer(int layer, Vec2 pos=Vec2(0, 0), bool parallax=false, Vec2 mouse=Vec2(-1,-1)) const | TileMap | |
| ReportChanges(int tileChanged) | TileMap | protected |
| SetTileSet(TileSet *tileSet) | TileMap | protected |
| ShowCollisionInfo(bool show) | TileMap | |
| ShowPath(std::shared_ptr< std::vector< int >> path) | TileMap | |
| TileMap(string file, TileSet *tileSet) | TileMap | |
| tileMatrix | TileMap | protected |
| tileSet | TileMap | protected |
| Traversable(int index) const | TileMap | protected |
| ~NearestGOFinder() | NearestGOFinder | inlinevirtual |
1.8.8