| Projeto IDJ - Towers Of Madness
    TowerDefenseLovecraftnianoZombicida | 
#include <NearestGOFinder.h>
| Métodos Públicos | |
| virtual GameObject * | FindNearestGO (Vec2 origin, std::string targetType, float range=std::numeric_limits< float >::max())=0 | 
| virtual | ~NearestGOFinder () | 
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Implementado por TileMap e StageState.
 1.8.8
 1.8.8