Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include <NearestGOFinder.h>
Métodos Públicos | |
virtual GameObject * | FindNearestGO (Vec2 origin, std::string targetType, float range=std::numeric_limits< float >::max())=0 |
virtual | ~NearestGOFinder () |
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inlinevirtual |
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pure virtual |
Implementado por TileMap e StageState.