Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include <string>
#include <vector>
#include <list>
#include <queue>
#include <limits>
#include <map>
#include <functional>
#include <algorithm>
#include "Tileset.h"
#include "Vec2.h"
#include "GameObject.h"
#include "AStarHeuristic.h"
#include "Resources.h"
#include "TileMapObserver.h"
#include "NearestGOFinder.h"
Componentes | |
class | TileMap |
Classe que modela o TileMap. Mais... | |
class | TileMap::LessThanByHeuristic |
class | TileMap::AStarPryorityQueue< T > |
Definições e Macros | |
#define | TILE_VAZIO (-1) |
#define | SPAWN_POINT (75) |
#define | COLLISION_LAYER (1) |
#define | WALKABLE_LAYER (0) |
#define | END_POINT (74) |
#define COLLISION_LAYER (1) |
#define END_POINT (74) |
#define SPAWN_POINT (75) |
#define TILE_VAZIO (-1) |
#define WALKABLE_LAYER (0) |