| Projeto IDJ - Towers Of Madness
    TowerDefenseLovecraftnianoZombicida | 
#include <string>#include <vector>#include <list>#include <queue>#include <limits>#include <map>#include <functional>#include <algorithm>#include "Tileset.h"#include "Vec2.h"#include "GameObject.h"#include "AStarHeuristic.h"#include "Resources.h"#include "TileMapObserver.h"#include "NearestGOFinder.h"| Componentes | |
| class | TileMap | 
| Classe que modela o TileMap.  Mais... | |
| class | TileMap::LessThanByHeuristic | 
| class | TileMap::AStarPryorityQueue< T > | 
| Definições e Macros | |
| #define | TILE_VAZIO (-1) | 
| #define | SPAWN_POINT (75) | 
| #define | COLLISION_LAYER (1) | 
| #define | WALKABLE_LAYER (0) | 
| #define | END_POINT (74) | 
| #define COLLISION_LAYER (1) | 
| #define END_POINT (74) | 
| #define SPAWN_POINT (75) | 
| #define TILE_VAZIO (-1) | 
| #define WALKABLE_LAYER (0) | 
 1.8.8
 1.8.8