Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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Esta é a lista de todos os membros de Animation, incluindo os membros herdados.
AddComponent(Component *component) | GameObject | |
Animation(float x, float y, float rotation, string sprite, int frameCount, float frameTime, bool ends=true) | Animation | |
box | GameObject | |
components | GameObject | protected |
dead | GameObject | protected |
endTimer | Animation | private |
GameObject(void) | GameObject | |
GetComponent(ComponentType type) | GameObject | |
GetWorldRenderedRect(void) const | Animation | virtual |
Is(string type) | Animation | virtual |
IsDead(void) | Animation | virtual |
NotifyCollision(GameObject &other) | Animation | virtual |
oneTimeOnly | Animation | private |
RemoveComponent(ComponentType type) | GameObject | |
Render(void) | Animation | virtual |
RequestDelete(void) | Animation | virtual |
rotation | GameObject | |
sp | Animation | private |
timeLimit | Animation | private |
Update(float dt) | Animation | virtual |
~GameObject(void) | GameObject | virtual |