Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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StageState Lista dos Membros

Esta é a lista de todos os membros de StageState, incluindo os membros herdados.

AddObject(GameObject *object)Statevirtual
AddObstacle(Obstacle *obstacle)StageStateprivate
CreateTower(Tower::TowerType towerType)StageStateprivate
FindNearestGO(Vec2 origin, std::string targetType, float range=std::numeric_limits< float >::max())StageStatevirtual
frameRateCounterStageStateprivate
frameRateTimerStageStateprivate
healthStageStateprivate
healthbarBarStageStateprivate
healthbarBgStageStateprivate
healthIconStageStateprivate
HUDcanvasStageStateprivate
InitializeObstacles(void)StageStateprivate
inputManagerStageStateprivate
isLightningStageStateprivate
isThunderingStageStateprivate
lightningColorStageStateprivate
lightningIntervalStageStateprivate
lightningTimerStageStateprivate
LoadAssets(void) const StageStatevirtual
menuBgStageStateprivate
menuIsShowingStageStateprivate
menuMoveStageStateprivate
musicStageStateprivate
nightSoundStageStateprivate
NotifyTileMapChanged(int tilePosition)StageStatevirtual
objectArrayStateprotected
obstacleArrayStageStateprivate
openMenuBtnStageStateprivate
Pause(void)StageStatevirtual
PopRequested(void)State
popRequestedStateprotected
quitRequestedStateprotected
QuitRequested(void)State
Render(void) const StageStatevirtual
RenderArray(void) const Stateprotectedvirtual
RenderObstacleArray(void) const StageStateprivate
RenderUI(void) const StageStateprivate
Resume(void)StageStatevirtual
SetTowerInfoData(string name=TOWERNAME_DEFAULT_TEXT, string cost=TOWERCOST_DEFAULT_TEXT, string damage=TOWERDAMAGE_DEFAULT_TEXT, string damageType=TOWERDAMGETYPE_DEFAULT_TEXT)StageStateprivate
SetUILife(float lifePercent)StageState
SetUIWaveProgress(float waveProgressPercent)StageState
SetupUI(void)StageStateprivate
ShowLightning(float dt)StageState
StageState(void)StageState
State(void)State
thunderSoundStageStateprivate
tileMapStageStateprivate
tileSetStageStateprivate
ToggleMenu(void)StageStateprivate
towerBtn1StageStateprivate
towerBtn2StageStateprivate
towerBtn3StageStateprivate
towerBtn4StageStateprivate
towerCostStageStateprivate
towerDamageStageStateprivate
towerDamageTypeStageStateprivate
towerInfoGroupStageStateprivate
towerNameStageStateprivate
towersBtnGroupStageStateprivate
Update(float dt)StageStatevirtual
UpdateArray(float dt)Stateprotectedvirtual
UpdateUI(float dt)StageStateprivate
waveStageStateprivate
wavebarBarStageStateprivate
wavebarBgStageStateprivate
waveIconStageStateprivate
waveManagerStageStateprivate
wavesStageStateprivate
~NearestGOFinder()NearestGOFinderinlinevirtual
~StageState(void)StageState
~State(void)Statevirtual