Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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StageState Lista dos Membros
Esta é a lista de todos os membros de
StageState
, incluindo os membros herdados.
AddObject
(GameObject *object)
State
virtual
AddObstacle
(Obstacle *obstacle)
StageState
private
CreateTower
(Tower::TowerType towerType)
StageState
private
FindNearestGO
(Vec2 origin, std::string targetType, float range=std::numeric_limits< float >::max())
StageState
virtual
frameRateCounter
StageState
private
frameRateTimer
StageState
private
health
StageState
private
healthbarBar
StageState
private
healthbarBg
StageState
private
healthIcon
StageState
private
HUDcanvas
StageState
private
InitializeObstacles
(void)
StageState
private
inputManager
StageState
private
isLightning
StageState
private
isThundering
StageState
private
lightningColor
StageState
private
lightningInterval
StageState
private
lightningTimer
StageState
private
LoadAssets
(void) const
StageState
virtual
menuBg
StageState
private
menuIsShowing
StageState
private
menuMove
StageState
private
music
StageState
private
nightSound
StageState
private
NotifyTileMapChanged
(int tilePosition)
StageState
virtual
objectArray
State
protected
obstacleArray
StageState
private
openMenuBtn
StageState
private
Pause
(void)
StageState
virtual
PopRequested
(void)
State
popRequested
State
protected
quitRequested
State
protected
QuitRequested
(void)
State
Render
(void) const
StageState
virtual
RenderArray
(void) const
State
protected
virtual
RenderObstacleArray
(void) const
StageState
private
RenderUI
(void) const
StageState
private
Resume
(void)
StageState
virtual
SetTowerInfoData
(string name=TOWERNAME_DEFAULT_TEXT, string cost=TOWERCOST_DEFAULT_TEXT, string damage=TOWERDAMAGE_DEFAULT_TEXT, string damageType=TOWERDAMGETYPE_DEFAULT_TEXT)
StageState
private
SetUILife
(float lifePercent)
StageState
SetUIWaveProgress
(float waveProgressPercent)
StageState
SetupUI
(void)
StageState
private
ShowLightning
(float dt)
StageState
StageState
(void)
StageState
State
(void)
State
thunderSound
StageState
private
tileMap
StageState
private
tileSet
StageState
private
ToggleMenu
(void)
StageState
private
towerBtn1
StageState
private
towerBtn2
StageState
private
towerBtn3
StageState
private
towerBtn4
StageState
private
towerCost
StageState
private
towerDamage
StageState
private
towerDamageType
StageState
private
towerInfoGroup
StageState
private
towerName
StageState
private
towersBtnGroup
StageState
private
Update
(float dt)
StageState
virtual
UpdateArray
(float dt)
State
protected
virtual
UpdateUI
(float dt)
StageState
private
wave
StageState
private
wavebarBar
StageState
private
wavebarBg
StageState
private
waveIcon
StageState
private
waveManager
StageState
private
waves
StageState
private
~NearestGOFinder
()
NearestGOFinder
inline
virtual
~StageState
(void)
StageState
~State
(void)
State
virtual
Gerado em Sexta, 7 de Julho de 2017 01:40:39 para Projeto IDJ - Towers Of Madness por
1.8.8