Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include <fstream>
#include <string.h>
#include <stdio.h>
#include <vector>
#include "Game.h"
#include "GameResources.h"
#include "Error.h"
Definições e Macros | |
#define | ENEMY_TYPE_MAX_STRING_SIZE (50) |
#define | WAVE_DATA_FILENAME_MAX_SIZE (50) |
#define | ENEMY_MAX_NAME_LENGHT (100) |
#define | ENEMY_MAX_SPRITE_NAME_LENGHT (100) |
#define | WAVE_NAME_MAX_LENGHT (100) |
#define ENEMY_MAX_NAME_LENGHT (100) |
#define ENEMY_MAX_SPRITE_NAME_LENGHT (100) |
#define ENEMY_TYPE_MAX_STRING_SIZE (50) |
#define WAVE_DATA_FILENAME_MAX_SIZE (50) |
#define WAVE_NAME_MAX_LENGHT (100) |