Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include "GameObject.h"
#include "Sprite.h"
#include "Rect.h"
#include "TileMap.h"
#include "Timer.h"
#include "Error.h"
#include "WaveData.h"
#include "HitPoints.h"
#include "Sound.h"
#include "WaveManager.h"
Componentes | |
class | Enemy |
Classe que modela inimigos. Mais... | |
Definições e Macros | |
#define | BASE_HIT_POINTS 100 |
#define | DIFICULTY_CONSTANT 12 |
#define | ENEMY_BULLET_DAMAGE 10 |
#define | ENEMY_MOVE_SPEED (10000.) |
#define | ENEMY_HOSTILE_MOVE_SPEED (16000.) |
#define | ENEMY_QUIMIC_MOVE_SPEED (11000.) |
#define | ENEMY_ENGINEER_MOVE_SPEED (11000.) |
#define | ENEMY_ARQUITET_MOVE_SPEED (15000.) |
#define | ENEMY_ART_MOVE_SPEED (10000.) |
Enumerações | |
enum | EnemyType { HOSTILE =0, NEUTRAL, ENGINEER, ARQUITET, MEDIC, ART, QUIMIC, ENEMY_TYPE_SIZE } |
Enum que informa o tipo do inimigo. Mais... | |
enum | EnemyDirections { UP =0, RIGHT =1, DOWN =2, LEFT =3, ENEMY_DIRECTIONS_SIZE =4 } |
Enum que diz a orientaçao do inimigo. Mais... | |
#define BASE_HIT_POINTS 100 |
#define DIFICULTY_CONSTANT 12 |
#define ENEMY_ARQUITET_MOVE_SPEED (15000.) |
#define ENEMY_ART_MOVE_SPEED (10000.) |
#define ENEMY_BULLET_DAMAGE 10 |
#define ENEMY_ENGINEER_MOVE_SPEED (11000.) |
#define ENEMY_HOSTILE_MOVE_SPEED (16000.) |
#define ENEMY_MOVE_SPEED (10000.) |
#define ENEMY_QUIMIC_MOVE_SPEED (11000.) |
enum EnemyDirections |
enum EnemyType |