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Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include "GameObject.h"#include "Sprite.h"#include "Rect.h"#include "TileMap.h"#include "Timer.h"#include "Error.h"#include "WaveData.h"#include "HitPoints.h"#include "Sound.h"#include "WaveManager.h"Componentes | |
| class | Enemy |
| Classe que modela inimigos. Mais... | |
Definições e Macros | |
| #define | BASE_HIT_POINTS 100 |
| #define | DIFICULTY_CONSTANT 12 |
| #define | ENEMY_BULLET_DAMAGE 10 |
| #define | ENEMY_MOVE_SPEED (10000.) |
| #define | ENEMY_HOSTILE_MOVE_SPEED (16000.) |
| #define | ENEMY_QUIMIC_MOVE_SPEED (11000.) |
| #define | ENEMY_ENGINEER_MOVE_SPEED (11000.) |
| #define | ENEMY_ARQUITET_MOVE_SPEED (15000.) |
| #define | ENEMY_ART_MOVE_SPEED (10000.) |
Enumerações | |
| enum | EnemyType { HOSTILE =0, NEUTRAL, ENGINEER, ARQUITET, MEDIC, ART, QUIMIC, ENEMY_TYPE_SIZE } |
| Enum que informa o tipo do inimigo. Mais... | |
| enum | EnemyDirections { UP =0, RIGHT =1, DOWN =2, LEFT =3, ENEMY_DIRECTIONS_SIZE =4 } |
| Enum que diz a orientaçao do inimigo. Mais... | |
| #define BASE_HIT_POINTS 100 |
| #define DIFICULTY_CONSTANT 12 |
| #define ENEMY_ARQUITET_MOVE_SPEED (15000.) |
| #define ENEMY_ART_MOVE_SPEED (10000.) |
| #define ENEMY_BULLET_DAMAGE 10 |
| #define ENEMY_ENGINEER_MOVE_SPEED (11000.) |
| #define ENEMY_HOSTILE_MOVE_SPEED (16000.) |
| #define ENEMY_MOVE_SPEED (10000.) |
| #define ENEMY_QUIMIC_MOVE_SPEED (11000.) |
| enum EnemyDirections |
| enum EnemyType |
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