| Projeto IDJ - Towers Of Madness
    TowerDefenseLovecraftnianoZombicida | 
#include "GameObject.h"#include "Sprite.h"#include "Rect.h"#include "TileMap.h"#include "Timer.h"#include "Error.h"#include "WaveData.h"#include "HitPoints.h"#include "Sound.h"#include "WaveManager.h"| Componentes | |
| class | Enemy | 
| Classe que modela inimigos.  Mais... | |
| Definições e Macros | |
| #define | BASE_HIT_POINTS 100 | 
| #define | DIFICULTY_CONSTANT 12 | 
| #define | ENEMY_BULLET_DAMAGE 10 | 
| #define | ENEMY_MOVE_SPEED (10000.) | 
| #define | ENEMY_HOSTILE_MOVE_SPEED (16000.) | 
| #define | ENEMY_QUIMIC_MOVE_SPEED (11000.) | 
| #define | ENEMY_ENGINEER_MOVE_SPEED (11000.) | 
| #define | ENEMY_ARQUITET_MOVE_SPEED (15000.) | 
| #define | ENEMY_ART_MOVE_SPEED (10000.) | 
| Enumerações | |
| enum | EnemyType { HOSTILE =0, NEUTRAL, ENGINEER, ARQUITET, MEDIC, ART, QUIMIC, ENEMY_TYPE_SIZE } | 
| Enum que informa o tipo do inimigo.  Mais... | |
| enum | EnemyDirections { UP =0, RIGHT =1, DOWN =2, LEFT =3, ENEMY_DIRECTIONS_SIZE =4 } | 
| Enum que diz a orientaçao do inimigo.  Mais... | |
| #define BASE_HIT_POINTS 100 | 
| #define DIFICULTY_CONSTANT 12 | 
| #define ENEMY_ARQUITET_MOVE_SPEED (15000.) | 
| #define ENEMY_ART_MOVE_SPEED (10000.) | 
| #define ENEMY_BULLET_DAMAGE 10 | 
| #define ENEMY_ENGINEER_MOVE_SPEED (11000.) | 
| #define ENEMY_HOSTILE_MOVE_SPEED (16000.) | 
| #define ENEMY_MOVE_SPEED (10000.) | 
| #define ENEMY_QUIMIC_MOVE_SPEED (11000.) | 
| enum EnemyDirections | 
| enum EnemyType | 
 1.8.8
 1.8.8