| Projeto IDJ - Towers Of Madness
    TowerDefenseLovecraftnianoZombicida | 
#include <memory>#include <vector>#include "ActionManager.h"#include "AIGoDown.h"#include "AIPrintPath.h"#include "DragAndDrop.h"#include "GameObject.h"#include "InputManager.h"#include "Music.h"#include "Obstacle.h"#include "Sprite.h"#include "State.h"#include "TileMap.h"#include "Tileset.h"#include "Timer.h"#include "Tower.h"#include "UIcanvas.h"#include "UIgridGroup.h"#include "UIimageButton.h"#include "UItext.h"#include "UIverticalGroup.h"#include "WaveManager.h"#include "Sound.h"#include "NearestGOFinder.h"#include "EndState.h"| Componentes | |
| class | StageState | 
| Definições e Macros | |
| #define | TOWERNAME_DEFAULT_TEXT " " | 
| #define | TOWERCOST_DEFAULT_TEXT " " | 
| #define | TOWERDAMAGE_DEFAULT_TEXT " " | 
| #define | TOWERDAMGETYPE_DEFAULT_TEXT " " | 
| #define TOWERCOST_DEFAULT_TEXT " " | 
| #define TOWERDAMAGE_DEFAULT_TEXT " " | 
| #define TOWERDAMGETYPE_DEFAULT_TEXT " " | 
| #define TOWERNAME_DEFAULT_TEXT " " | 
 1.8.8
 1.8.8