Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include <memory>
#include <vector>
#include "ActionManager.h"
#include "AIGoDown.h"
#include "AIPrintPath.h"
#include "DragAndDrop.h"
#include "GameObject.h"
#include "InputManager.h"
#include "Music.h"
#include "Obstacle.h"
#include "Sprite.h"
#include "State.h"
#include "TileMap.h"
#include "Tileset.h"
#include "Timer.h"
#include "Tower.h"
#include "UIcanvas.h"
#include "UIgridGroup.h"
#include "UIimageButton.h"
#include "UItext.h"
#include "UIverticalGroup.h"
#include "WaveManager.h"
#include "Sound.h"
#include "NearestGOFinder.h"
#include "EndState.h"
Componentes | |
class | StageState |
Definições e Macros | |
#define | TOWERNAME_DEFAULT_TEXT " " |
#define | TOWERCOST_DEFAULT_TEXT " " |
#define | TOWERDAMAGE_DEFAULT_TEXT " " |
#define | TOWERDAMGETYPE_DEFAULT_TEXT " " |
#define TOWERCOST_DEFAULT_TEXT " " |
#define TOWERDAMAGE_DEFAULT_TEXT " " |
#define TOWERDAMGETYPE_DEFAULT_TEXT " " |
#define TOWERNAME_DEFAULT_TEXT " " |