Projeto IDJ - Towers Of Madness
TowerDefenseLovecraftnianoZombicida
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#include "StageState.h"
#include "AIArt.h"
#include "AIEngineer.h"
#include "AIMedic.h"
#include "AIQuimic.h"
#include "Camera.h"
#include "Collision.h"
#include "EndStateData.h"
#include "Enemy.h"
#include "Error.h"
#include "Game.h"
#include "GameResources.h"
#include "Obstacle.h"
#include "Vec2.h"
#include "SDL_include.h"
Definições e Macros | |
#define | INCLUDE_SDL |
#define | INCLUDE_SDL_IMAGE |
#define | STATE_RENDER_X 0 |
#define | STATE_RENDER_Y 0 |
#define | FACE_LINEAR_SIZE 30 |
#define | TIME_BETWEEN_SPAWNS (8.) |
#define | TOWER_LINEAR_SIZE 120 |
#define | STAGE_STATE_DELTA_VOLUME (1) |
#define | CAM_START_X 300 |
#define | CAM_START_Y 300 |
#define | CAM_START_ZOOM -1.75 |
#define | MAX_TIME_LIGHTINING_RISE 0.1 |
#define | MAX_TIME_LIGHTINING 0.3 |
#define | MAX_TIME_LIGHTINING_FADE 2 |
#define | LIGHTINING_MIN_INTERVAL 30 |
#define | LIGHTINING_MAX_INTERVAL 60 |
#define | TREE_1_TILESET_INDEX 70 |
#define | TREE_2_TILESET_INDEX 71 |
#define | TREE_3_TILESET_INDEX 72 |
#define | POLE_TILESET_INDEX 73 |
#define | BENCH_TILESET_INDEX 76 |
#define | TOWER_INFO_TXT_COLOR {199,159,224,255} |
#define BENCH_TILESET_INDEX 76 |
#define CAM_START_X 300 |
#define CAM_START_Y 300 |
#define CAM_START_ZOOM -1.75 |
#define FACE_LINEAR_SIZE 30 |
#define INCLUDE_SDL |
#define INCLUDE_SDL_IMAGE |
#define LIGHTINING_MAX_INTERVAL 60 |
#define LIGHTINING_MIN_INTERVAL 30 |
#define MAX_TIME_LIGHTINING 0.3 |
#define MAX_TIME_LIGHTINING_FADE 2 |
#define MAX_TIME_LIGHTINING_RISE 0.1 |
#define POLE_TILESET_INDEX 73 |
#define STAGE_STATE_DELTA_VOLUME (1) |
#define STATE_RENDER_X 0 |
#define STATE_RENDER_Y 0 |
#define TIME_BETWEEN_SPAWNS (8.) |
#define TOWER_INFO_TXT_COLOR {199,159,224,255} |
#define TOWER_LINEAR_SIZE 120 |
#define TREE_1_TILESET_INDEX 70 |
#define TREE_2_TILESET_INDEX 71 |
#define TREE_3_TILESET_INDEX 72 |