| Projeto IDJ - Towers Of Madness
    TowerDefenseLovecraftnianoZombicida | 
#include "StageState.h"#include "AIArt.h"#include "AIEngineer.h"#include "AIMedic.h"#include "AIQuimic.h"#include "Camera.h"#include "Collision.h"#include "EndStateData.h"#include "Enemy.h"#include "Error.h"#include "Game.h"#include "GameResources.h"#include "Obstacle.h"#include "Vec2.h"#include "SDL_include.h"| Definições e Macros | |
| #define | INCLUDE_SDL | 
| #define | INCLUDE_SDL_IMAGE | 
| #define | STATE_RENDER_X 0 | 
| #define | STATE_RENDER_Y 0 | 
| #define | FACE_LINEAR_SIZE 30 | 
| #define | TIME_BETWEEN_SPAWNS (8.) | 
| #define | TOWER_LINEAR_SIZE 120 | 
| #define | STAGE_STATE_DELTA_VOLUME (1) | 
| #define | CAM_START_X 300 | 
| #define | CAM_START_Y 300 | 
| #define | CAM_START_ZOOM -1.75 | 
| #define | MAX_TIME_LIGHTINING_RISE 0.1 | 
| #define | MAX_TIME_LIGHTINING 0.3 | 
| #define | MAX_TIME_LIGHTINING_FADE 2 | 
| #define | LIGHTINING_MIN_INTERVAL 30 | 
| #define | LIGHTINING_MAX_INTERVAL 60 | 
| #define | TREE_1_TILESET_INDEX 70 | 
| #define | TREE_2_TILESET_INDEX 71 | 
| #define | TREE_3_TILESET_INDEX 72 | 
| #define | POLE_TILESET_INDEX 73 | 
| #define | BENCH_TILESET_INDEX 76 | 
| #define | TOWER_INFO_TXT_COLOR {199,159,224,255} | 
| #define BENCH_TILESET_INDEX 76 | 
| #define CAM_START_X 300 | 
| #define CAM_START_Y 300 | 
| #define CAM_START_ZOOM -1.75 | 
| #define FACE_LINEAR_SIZE 30 | 
| #define INCLUDE_SDL | 
| #define INCLUDE_SDL_IMAGE | 
| #define LIGHTINING_MAX_INTERVAL 60 | 
| #define LIGHTINING_MIN_INTERVAL 30 | 
| #define MAX_TIME_LIGHTINING 0.3 | 
| #define MAX_TIME_LIGHTINING_FADE 2 | 
| #define MAX_TIME_LIGHTINING_RISE 0.1 | 
| #define POLE_TILESET_INDEX 73 | 
| #define STAGE_STATE_DELTA_VOLUME (1) | 
| #define STATE_RENDER_X 0 | 
| #define STATE_RENDER_Y 0 | 
| #define TIME_BETWEEN_SPAWNS (8.) | 
| #define TOWER_INFO_TXT_COLOR {199,159,224,255} | 
| #define TOWER_LINEAR_SIZE 120 | 
| #define TREE_1_TILESET_INDEX 70 | 
| #define TREE_2_TILESET_INDEX 71 | 
| #define TREE_3_TILESET_INDEX 72 | 
 1.8.8
 1.8.8