Esta é a lista de todos os membros de classes com referências para a classe a que pertencem:
- r -
- r
: Color
- range
: Shooter
- ReadWaveData()
: GameResources
- ReadWeightData()
: GameResources
- Rect()
: Rect
- redrag
: DragAndDrop
- RemakeTexture()
: Text
, UItext
- RemoveComponent()
: GameObject
- RemoveGO()
: TileMap
- RemoveObserver()
: TileMap
- Render()
: Animation
, Bullet
, EndState
, Enemy
, GameObject
, HitPoints
, Obstacle
, Sprite
, StageState
, State
, Text
, TileMap
, TileSet
, TitleState
, Tower
, UIelement
, UIimage
, UItext
- RenderArray()
: State
- renderer
: Game
- RenderLayer()
: TileMap
- RenderObstacleArray()
: StageState
- RenderUI()
: StageState
, TitleState
- ReportChanges()
: TileMap
- RequestDelete()
: Animation
, Enemy
, GameObject
, HitPoints
, Obstacle
, Tower
- Resources()
: Resources
- Restart()
: Timer
- Resume()
: EndState
, StageState
, State
, TitleState
- reverse
: TileMap::LessThanByHeuristic
- RightArrowAction()
: ActionManager
- RightShoulderAction()
: ActionManager
- Rotate()
: Collision
, Vec2
- rotation
: GameObject
- rows
: TileSet
- Run()
: Game